Tuesday, September 13, 2011

Screens of the day 15 - More procedural trials

I adjusted the algorithm a little bit, and here is a possible sand cube:

And of course, we need floors too:

Progression seems smooth enough but I'm curious how it will work in game.

Here is the first interface element, a stockpile marker:

The algorithm is not that good yet, because it messes up with at least the color red:

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