Don't worry, little editor. I have not forgotten about you. I made some changes to both the editor and the underlying system that might not seem as much work, but it was certainly time consuming.
Unique ID system
All items that can be edited with the editor now have a unique ID. I want my editor to be at least as powerful as the Elder Scrolls Construction Kit, but limited in scope to the needs of my game. You will be able to make big master mods, that contain a self sufficient list of items and rules, and small mods, that build upon existing master files. So you need something to identify an object cross mod. A name is not that good because it can clash easily. I have assigned 100 IDs for each category of item. This is only a convention, you do not need to follow it. IDs need not be continuous. Let's see the new plant editor:
New centralized biome editor
As you may have noticed in the above image, plants have less options now. All biome options are gone. I now have a new centralized biome editor, where you can see all the entities that will be used to populate a given biome:
Biome names are a mix of real climate names and short descriptions of the climate. The names are not that important but I'll fine-tune the list. The content is still populated with a mix of DF items and the items that I'll have in 0.1. It takes time to go over the plants, since I am doing them one by one. I would like to have unique content for each biome when possible once the final list of plats is available.
But the biome list is more open than ever. The little buttons on the bottom are just used by me to insert an item in multiple categories. I'll look into how I can make these options more general.
Leaves are stand alone items
Here is the new tree editor:
Pretty barren. Biome options are moved to the new editor tab. Density is gone for good. I have no use for this property. Deciduous is gone, because now we have leaves that have their own seasonal properties. A deciduous tree is just a tree that has leaves that have their “autumn” and “winter” boxes unchecked:
With the new system, you can also create the opposite of traditional deciduous trees, i.e. trees that loose their leaves in spring and summer or any other possibility. I am investigating if I could get some worth wile features from replacing the four season boxes with a month ranges.
This list of leaves also betrays the new list of trees. Add to it saguaro, and you get the items that are both in DF and exist in reality. I'll add a few more trees ans slowly phase out the ones I no longer want.