tag:blogger.com,1999:blog-7720114227451545666.post7981220957574438045..comments2023-06-12T03:26:53.884-07:00Comments on DwarvesH Development: 46 – Crazy oak overloadDwarvesH Developmenthttp://www.blogger.com/profile/15924524153610772335noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7720114227451545666.post-79317717316927506452011-06-29T05:23:58.776-07:002011-06-29T05:23:58.776-07:00OK, I'll do a video soon.OK, I'll do a video soon.DwarvesH Developmenthttps://www.blogger.com/profile/15924524153610772335noreply@blogger.comtag:blogger.com,1999:blog-7720114227451545666.post-24697660015954806982011-06-28T03:08:27.046-07:002011-06-28T03:08:27.046-07:00Oh... Forgot to say that i agree with simo, but ho...Oh... Forgot to say that i agree with simo, but how many tiles would you end up with all in all if you wanted the transitions to be really smooth? An animated comparison would also be nice :)InfecteDhttps://www.blogger.com/profile/06071944162884500655noreply@blogger.comtag:blogger.com,1999:blog-7720114227451545666.post-64839374679997743342011-06-28T03:04:23.239-07:002011-06-28T03:04:23.239-07:00Won't this generate a HUGE amount of tiles if ...Won't this generate a HUGE amount of tiles if you're doing this for every tree, plant or whatever? Isn't there some way you can store a "colorless" tree/plant as a tile and use some graphics voodoo to change it into whatever color/season you want at runtime?InfecteDhttps://www.blogger.com/profile/06071944162884500655noreply@blogger.comtag:blogger.com,1999:blog-7720114227451545666.post-83655796308977258962011-06-27T23:17:00.125-07:002011-06-27T23:17:00.125-07:00to be honest i don't see the huge added value ...to be honest i don't see the huge added value in having a smoother transition. i suppose it's nice to have 16 or even 32, rather than just 4. but anything more than that seems a bit of an over-kill.<br />just my perspective...simohttps://www.blogger.com/profile/06591753407919972758noreply@blogger.com