tag:blogger.com,1999:blog-7720114227451545666.post5161934685626077724..comments2023-06-12T03:26:53.884-07:00Comments on DwarvesH Development: 51 – NRGYDwarvesH Developmenthttp://www.blogger.com/profile/15924524153610772335noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7720114227451545666.post-91190430978031089492011-08-06T03:02:01.060-07:002011-08-06T03:02:01.060-07:00There is no technical reason for a smaller number ...There is no technical reason for a smaller number of dwarves as can be seen in the stress tests on Youtube, where I use hundreds of dwarves to dig thousand of tiles.<br /><br />I just choose to design it around a few but very valuable dwarves. This is not Lemnings, where you have a huge amount of largely interchangeable creatures and loses are acceptable.<br /><br />There is another problem: my game is a lot more immediate than DF. Dwarves are on a 24 hour biological schedule, die quickly when their needs are not satisfied, tasks take shorter periods to finish. A harsh winter will be a lot more severe and if you will not make to spirng, you will know this after a week of in game time at most. With hundreds of dwarves and an immediate gameplay, you would not be able to follow all of your dwarves, and would wind up giving orders to only a subset of them while the rest idle away. Or you would use pause very often. Rather than forcing you to pause all the time, how about I design a turn based alternative mode?<br /><br />As for a playable demo, it will come someday for sure. But I would rather not do bug testing on my future customers, so the demo will be as bug free as humanly possible. <br /><br />But I'll try to create a "not playable" but interactive tech demo soon.DwarvesH Developmenthttps://www.blogger.com/profile/15924524153610772335noreply@blogger.comtag:blogger.com,1999:blog-7720114227451545666.post-90268535098179861942011-08-05T08:38:55.572-07:002011-08-05T08:38:55.572-07:00Hi all,
this all looks VERY promising and I´m look...Hi all,<br />this all looks VERY promising and I´m looking forward to try it.<br /><br />as Mochnant said someone prefers large armies of miners and at this point it would prob.cause troubles in handling them but some others (like me) prefer only few TRAINED speciallists (remember old Bullfrog´s Dungeon Keeper? - Few Imps, some faceslacks and the job is done)<br /><br />But i guess you have all that planned for the future...<br /><br />Keep up the great work,bye<br /><br />Kidly.<br /><br /><br />P.S.:Playable demo would help you with bug-catching ;-)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7720114227451545666.post-46172787376338657132011-08-04T10:07:37.247-07:002011-08-04T10:07:37.247-07:00Looks great, lots of information I was interested ...Looks great, lots of information I was interested in there.<br /><br />One thing I would worry about though is mention of lower dwarf counts. I personally really enjoy large outposts, as it feels like I am building a city. Maybe 50 dwarves the largest count you'd ever likely expect people to get to seems like a bit o a bummer to me. Of course it may play better than I expect!<br /><br />I think in summary I'm saying the problem with DF is not large numbers of dwarves but the games inability to handle the control of them.Mochnanthttps://www.blogger.com/profile/06175018410535528898noreply@blogger.comtag:blogger.com,1999:blog-7720114227451545666.post-4670640500499007392011-08-04T03:03:20.408-07:002011-08-04T03:03:20.408-07:00Nice, can't wait to play it :)Nice, can't wait to play it :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7720114227451545666.post-66431947427250496542011-08-04T01:23:00.857-07:002011-08-04T01:23:00.857-07:00To Ian Fischer: Thanks dude!
To prophet of HAM:
I...To Ian Fischer: Thanks dude!<br /><br />To prophet of HAM:<br />I designed the game around a lower number of dwarves, but every dwarf is a lot more important. Newcomers that are here to stay will be rare and losing 2-3 dwarves in a battle will be a total disaster. Loosing you expedition leader 10 times the disaster.<br /><br />While you will have probably more than 50 dwarves, the main team you control will less than that. You'll have to wait a few months for the full explanation once I start working on this feature.<br /><br />But if the situation ever becomes so unmanageable that you need a tool like Dwarf Terapist, this tool will be built in an probably promoted to the main interface with which you control your dwarves.<br /><br />To simo:<br />I can do that with the panel. I could all kind of filters.<br /><br />Time compression is not optional and is always on. You can adjust the speed of the game, but it is designed to get you to the action as soon as possible. You can pause and grab an sandwich.DwarvesH Developmenthttps://www.blogger.com/profile/15924524153610772335noreply@blogger.comtag:blogger.com,1999:blog-7720114227451545666.post-8494478148233479922011-08-03T23:45:57.994-07:002011-08-03T23:45:57.994-07:00very nice indeed.
speaking of the dwarves panel- w...very nice indeed.<br />speaking of the dwarves panel- will it always be visible or can you hide it? in prophet of ham's example, if you have 50 dwarves can you choose to only see the status of the miners? <br /><br />also, i like the idea of having optional time compression. (maybe i want to go get a sandwich while all dwarves are sleeping :P)<br /><br />keep it up!simohttps://www.blogger.com/profile/06591753407919972758noreply@blogger.comtag:blogger.com,1999:blog-7720114227451545666.post-87845758193464892972011-08-03T15:14:41.209-07:002011-08-03T15:14:41.209-07:00looks awesome! can't wait to play it.
how ar...looks awesome! can't wait to play it.<br /><br />how are you planning on handling the dwarf status display when you have more dwarves? a shortcoming of DF is that you pretty much NEED to use Dwarf therapist once you've got more than 50 dwarves or so.<br /><br />what are you plans for gaining more dwarves? migration waves? or maybe a more active recruitment system where you could recruit dwarves with the skills you are looking for.prophet of HAMnoreply@blogger.comtag:blogger.com,1999:blog-7720114227451545666.post-58656751752133908372011-08-03T15:00:10.512-07:002011-08-03T15:00:10.512-07:00Too cool dude.Too cool dude.Ian Fischerhttps://www.blogger.com/profile/05280937004414350357noreply@blogger.com