tag:blogger.com,1999:blog-7720114227451545666.post2294714505626134506..comments2023-06-12T03:26:53.884-07:00Comments on DwarvesH Development: Screens of the day 23 - Some new model testsDwarvesH Developmenthttp://www.blogger.com/profile/15924524153610772335noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-7720114227451545666.post-48363895007694619792012-02-13T02:20:55.947-08:002012-02-13T02:20:55.947-08:00Here on the blog you get most of the information. ...Here on the blog you get most of the information. There is also:<br /><br />http://www.indiedb.com/games/dwarves-holes<br /><br />There you can download the latest stuff, but information wise it is behind.<br /><br />I'll work on it probably alone until I get bored of it. Some minor stuff I might "outsource".<br /><br />As for the engine I have plans to make it run on any shape of a map, from a small multilevel one to a single level continent sized one.<br /><br />I won't opensource it. Well, maybe if this becomes lucrative and I think I've made most of the money that I am going to make and have already decided that the project is finished, I might open-source it/give the sources to a worthy successor to keep the project alive beyond my ambitions.<br /><br />Getting code contributions is tricky. But I could formulate some tasks that could be executed. I am also planning to release the API one day.<br /><br />Assets I do accept.DwarvesH Developmenthttps://www.blogger.com/profile/15924524153610772335noreply@blogger.comtag:blogger.com,1999:blog-7720114227451545666.post-45844642452762998592012-02-12T13:48:07.676-08:002012-02-12T13:48:07.676-08:00Ah, that's exciting to hear (together with you...Ah, that's exciting to hear (together with your reply in the other post).<br /><br />So are you working on this by yourself? Is there a site besides this and your YouTube channel? And how do you plan to run this project? Will it be your baby until you get bored of it, or do you plan to accept asset or code contributions? Will you ever open the source?Telphttp://tell-p.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-7720114227451545666.post-34147838665315425972012-02-10T03:01:32.092-08:002012-02-10T03:01:32.092-08:00I tried to make some objects not perfectly symmetr...I tried to make some objects not perfectly symmetric.<br /><br />Multiple variants will be created when possible, but it is a slow process.<br /><br />I'll post about it if I mange to improve the table.DwarvesH Developmenthttps://www.blogger.com/profile/15924524153610772335noreply@blogger.comtag:blogger.com,1999:blog-7720114227451545666.post-4616374972725326912012-02-10T02:59:22.687-08:002012-02-10T02:59:22.687-08:00You must be using an old snapshot. I still import ...You must be using an old snapshot. I still import *.obj, but all the meshes are imported, preprocessed and saved into a single file.<br /><br />From here they can be just read from the disk and instantly sent to the GPU without needing to interpret the data, thus greatly increasing load times. The format is custom.<br /><br />I already got your workshop and posted about in on the blog. Thank you! I'll get back to you regarding it.<br /><br />Soon the editor will do the importing job, but right now it is only possible in dev versions.DwarvesH Developmenthttps://www.blogger.com/profile/15924524153610772335noreply@blogger.comtag:blogger.com,1999:blog-7720114227451545666.post-78235540537296817512012-02-09T15:34:23.371-08:002012-02-09T15:34:23.371-08:00These look nice. Will these also have versions lik...These look nice. Will these also have versions like barrels? If so, there's all sorts of things you can add- not just embellishments but things like loose planks, short legs, holes, cracks.<br /><br />Also, did you try adding small imprefections or unevenness to the models? It might make them look more natural, especially with wooden (and low quality?) items.<br /><br />And about the table, looks like it should be slightly bigger (25%?) with slightly thinner legs. Also, make the legs closer to the outside and connect them with horizontal supports?Telphttp://tell-p.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-7720114227451545666.post-19720741343836498782012-02-09T15:15:29.193-08:002012-02-09T15:15:29.193-08:00nevermind... a quick look in the dwarves and holes...nevermind... a quick look in the dwarves and holes shows the .obj and .mtl files.<br /><br />I have no interest in any long term work, but would be happy to throw a couple models your way just because I am bored. If I send you an obj file would you be able to easily use it?Bryanhttps://www.blogger.com/profile/00706869458537776440noreply@blogger.comtag:blogger.com,1999:blog-7720114227451545666.post-69450882213514781322012-02-09T15:01:30.660-08:002012-02-09T15:01:30.660-08:00What for mat do the files need to be? can you imp...What for mat do the files need to be? can you import a collada *.dae file?Bryanhttps://www.blogger.com/profile/00706869458537776440noreply@blogger.com